![]() ![]() There's no deaths after all, so just keep on clicking. Just click on everything to get some items, then goof around trying everything on everything until you beat this 2-screen (!) prison escape. The prison escape stood out to me as being way too easy, especially as it's midway through the game. It's nice to have a capable adventure game protagonist, but I almost feel like the game would play itself if I just inspected and interacted with everything. Amy can do just about anything, and she has a crossbow that is the solution to about 5 or more puzzles through the game. I'm not saying that Techno had nail-biting moral dilemmas in it, but the lack of choice in this game seems pretty egregious to me. ![]() Removing choice makes both the game and the characters less interesting, IMO. She only has 2 choices to make that I can see: (*mega-spoilers*) the choice whether to kill Denby, which only seems to change some minor lines of dialogue and the final ending, where the choice is reduced to a dialog selection, and really doesn't relate to what you've done in the game up to that point. Amy does the bidding of more powerful characters, going from 1 task to another. Please believe me when I say that this isn't hate. Quarantine was my favorite part.Īlright, here we go. I felt the game redeemed itself a little bit towards the end when things got more interesting. It's ok as an adventure, and I recommend getting it on sale. Of course it's all subjective though.Īgain, I don't want to sound like I'm hating on the game for no reason. I'm going to raise what I believe are fair criticisms, and I'm curious to see if anyone agrees or it's just me. ![]() I thought Shardlight was *ok,* but not up to the standards of other WEG games, and this is the first time I've felt disappointed in a WEG release. Their games are great, Technobabylon being my personal fave. Let me start by saying that I'm a big fan of WEG, and I salute them for not going the episodic release route. ![]()
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